↓ ↘ → + D ( E or → + E for simple commands)Īfter a short delay, Miranda farts out a lingering gas cloud that hits a maximum of 5 times.
EIGHT MARBLES 2X ENDINGS FULL
The halo travels from her lower body upward at a slight angle and does not go full screen. If it hits they're pulled to her butt where she then farts 3 times. Miranda tosses a halo shaped projectile at her enemy. ↓ ↘ → + A or S (Q or W or for → Q/W simple commands)
Fast animation but only a small meter increase. (This applies to standard keyboard controls) Miranda Kicks both legs out while landing. This attack, if done high enough can combo easily into S Air. This attack has a deceptively long range, and has good power behind it. This attack has fairly decent horizontal range. This attack does the same damage as Standing A, but with more horizontal range. This attack has good range, but does less damage than her S attack. This has the most damage out of her normals. The move hits twice and hearts show when hitting an enemy. Miranda Slides her butt forward with good range. Miranda Does a really quick knee attack that combos into other moves easily She sometimes looks slightly embarrassed when showing off her ability to enlarge her butt. Miranda seems to fight with serious intentions and does what she must to complete what was ordered of her, she seems to not waste time defeating her enemy. Fufufu~ You think you can beat me? (Taunting).You will be my sparring partner? Best regards!.Miranda's overworld sprites in brave and stinker 3 Boss Quotes
Miranda has also made an appearance in Brave and Stinker 3 as an optional boss. (Her supers are the only way to extend her combos off of her grabs.) Another thing to note is that all her specials end in a grab of some sort except for Angel Burst, making her combos small since she cant follow up after them. She may be fast and powerful, but she has lower then average health then the cast, has long recovery on most of her moves, none of her specials hit low and she can be very meter dependent to rack up damage. Her notable attacks include a ring projectile that pulls the enemy to her on contact, a dive kick that doubles as a command grab, a hovering gas cloud that locks up the enemy even when blocking, a anti-air that doubles as a command grab and a command dash that gives her multiple options depending on which direction she goes. In Eight Marbles 2X, Miranda is an All Rounder character, being able to attack from near, above and far at equal distances.